Cosmos
A physics engine for knowledge — measured, not assumed
Last devlog: August 14, 2026
Cosmos is a holographic state engine: a knowledge graph treated as a gravitational system, where the relevance, decay, and self-organization of stored knowledge are governed by measured physics instead of heuristics. The physics is real, not decorative — a semantic fluid solver, tensor-network geometry, black-hole collapse for memory bounding, and a variational free-energy field computed over every node on a deterministic 100ms tick. An active-inference agent reads that field every five seconds and acts to grind it down.
The load-bearing commitment is that the instrument panel is real. Every action's effect is measured against the next field computation — signed, attributed, never estimated. An early accounting scheme that credited each action a fixed estimate survived five months before its perfectly linear output gave it away; the measured truth underneath was stranger and better — most actions did exactly nothing, some increased the surprise they aimed to reduce, and the aggregate had been undersold twenty-fold. All GPU inference is consumed as a service outside the tick loop: the model never touches the physics, and the physics never waits on the model.
Self-improvement is gated on that self-measurement. The agent's measured action history becomes preference data — extracted, validated, and sealed through an independent pipeline — that trains adapters on rented GPU time; every adapter faces a pre-registered A/B where regression guards hold veto power. The first fully closed loop trained for $0.34 and returned an honest null: not better yet. A pipeline that can say that is the point of the engine.